Glossary
Keyframe
Also called: Key frame
Definition
A keyframe is a point on an animation’s timeline where you set an exact value, such as position, size, color or opacity, that the software then animates toward or away from.
What “keyframe” means
In any animation tool, a property changes over time. A keyframe pins that property at a given moment: “at 0.5 s the title is 200 px to the left and invisible; at 1.0 s it is centered and fully opaque.” The software fills in every frame between the two keyframes, a step called tweening. Two keyframes make a move; three or more make a move with a change of direction or rhythm.
Keyframes are rarely spaced evenly. Animators cluster them where something important happens and add easing so the motion accelerates and settles instead of sliding at a constant speed. In traditional hand-drawn animation, “key” drawings played a similar role: the lead artist drew the important poses and assistants drew the in-betweens.
Why it matters for short explainer videos
In a short explainer, timing is the message. A number that appears half a second before the narrator says it feels like a spoiler; one that appears half a second late feels sluggish. Keyframes are where that timing lives, so a well-keyed video lands each visual on the exact word it illustrates.
On a phone, viewers also need motion to be readable at a glance. Fewer, well-placed keyframes with clear start and end states usually read better than busy, constantly moving elements.
Example
A narrator says: “Prices rose 12% in a year.” A clean keyframe plan could be: at the start of “Prices”, the bar chart sits at its old height (keyframe 1); on “rose”, the bar grows with an ease-out to its new height (keyframe 2); on “12%”, the label pops in with a small overshoot (keyframes 3 and 4). Four keyframes, one idea, perfectly synced to the voice.
In Motiongist
How Motiongist handles it
Motiongist does not have a keyframe editor or a timeline. The engine generates the animation for each scene and times every element to the narration, using the word timings of the voice track, so titles, diagrams and numbers move on the words they illustrate.
What you control is upstream: the script, the scene-by-scene storyboard (narration per scene, before rendering), the look and the voice. If a moment doesn’t land, you edit the script or the storyboard and re-run; a revision costs half the base price because only what changed is rebuilt. If you need frame-by-frame keyframe control, a traditional motion design tool is the better fit.